Game · RYL (working name)
The game, as data
Everything here is read straight from the game's tables (the engine's template with the game's own layer on top), so it shows what the game really runs. Search anything with Ctrl K or /: names, item ids, RYL ids, commands, settings.
How to read it
- Id is a row's permanent number (it never changes and travels over the network). RYL id is the number the original data used.
- A row is marked engine (from the engine's template), private (only in this game) or both (a template row this game changes).
- Test commands need
dev_commands 1in the settings table.
